![]() > All cloaks and capes now have a weight. This keyword is only for accessories not cloaks, and was overwriting the chosen cloak keywords (Causing cloaks to not warm the player as effectively.) -Adjustments made to Frostfall Keywords (Most cloaks had the "WeatherProofAccessory" keyword. -Adjustments made to the survival mode keywords. > T here have been several keyword changes. > Hold Guard cloaks are still tied to location to prevent menu clutter. Instead, you will be able to craft them once you are a part of the corresponding faction. > Appropriate Faction cloaks are no longer tied to the location you are trying to craft them in. However, it does not include the tanning racks placed in the faction locations. > Includes the Winterhold guards fix, as well as the Falkreath cloak keyword fixes from Cloaks and Capes Fixes. (Just like any other mod that adds items to the game through leveled lists.) This mod will also require a bashed patch, or another solution to resolve leveled list conflicts if you have them. It is only an edit of the esp, and does not include the cloak assets themselves. (This is a replacement for Cloaks and Capes Fixes, as well as the distribution patch) It also adds a few of my own tweaks that I find necessary. This mod attempts to fix any issues that exist with the Cloaks and Capes mod.
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