png texture (I find blender overly complicated and I'd rather stay away from it).Īs for color memblocks, I am truly clueless about that, but totally open to it if you could show a simple example of how to do it. I was just hoping I wouldn't have to end up UV mapping & baking in blender just to make a single. obj automatically, so all works beautifully in AGK.īought "asset forge" (nice easy 3D asset making and easy texturing and my daughter loves it), but any more than one texture and I can't seem to make it display in AppGameKit properly. Until now I've been using magica voxel to make quick assets. I've tested about 20 3D apps over the last couple of weeks, all having their pros and cons. 3ds export, so that's why I was curious how to import the textures into AGK. Some of the more suitable 3D software for me included. 3DS specifically, I just was going through all the possible formats AppGameKit can handle. I'm really liking studio (the ease of use, whole layout etc) so classic isn't an option for me. I don't understand the documentation without an example using the SetObjectMeshImage( ) obj please? do I need to supply AppGameKit the. 3ds files, how about loading the textures/colors?Ĭould someone help me work out how to add 2 texture files (.png files) to one. obj not performing well in studio and continue to use it?Īnd if I did want to use. Question is two-fold really, do I care about. 3ds file has color embedded in the file because I used the Autodesk FBX review app to view and my test cube is red as I set it. 3ds cube displayed no problem just with no color or texture loaded). obj does, I was wondering how to import the colors (the. obj files not performing well in studio, so exported a. Managed to get my 3D objects in to AppGameKit studio with no problem, all working well.
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